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Spider Man 2 Enter Electro Game Online3/31/2021
This game follows the web-slinger as he attempts to stop his old enemy Electro from obtaining a source of power called the Bio-Nexus Device.Game bosses included Hammerhead, Lizard, Sandman, Shocker and the exclusive charged-up Hyper-Electro.
Following the September 11th attacks, the original game was pulled from stores and re-released on October 17, 2001. Originally the battle was atop the North Tower of the World Trade Center, but since the towers were destroyed on September 11, the game was re-released with a different ending. Originally, Electro shouted Top of the world man as he departed his battle with Spider-Man for the towers, giving Spidey the clue he needed to track him down for the final boss battle, but in the re-released game, he just happens to guess correctly. This was removed because the games original ending takes place atop the World Trade Center towers when the game was being developed and it was removed because of the towers destruction on 11 September 2001. Several levels were renamed in the re-release version of the game. The game ends with Electro and his cronies in the same cell as the villains from the previous game. ![]() By playing the game players can achieve certain goals and claim new costumes. All of the costumes from the previous game are also included in Enter Electro. The gameplay and design of Enter Electro follow the same path as the previous game, one of the main differences including playing at ground level. In the prior game, if a player swung too low, they would be engulfed by a poison yellow mist and fall to their death. Unlike that game however, Enter Electro presented itself as city level streets, that were shown in an almost grid like form, as opposed to fee roaming from the last game. Spider Man 2 Enter Electro Game Online Full During CombatAlso the player doesnt have to stop to fire a web ball, now able to do so in mid air, which is usefull during combat. When Spider-Man goes to the training section, he finds himself in the X-Men Danger room being guided by Professor X and Rogue. Hand animations were also updated, so as to not have characters constantly just waving fists during cutscenes. Having met up with the Beast from the X-Men and recieved a brief lesson, Spider-Man finds that somebody is staging a robbery at a company called BioTech. Intervening, the thieves take off but Spider-Man quickly places a tracer on the leaders motorbike. As Spidey follows them to a warehouse, he finds himself in a warehouse where he takes out all the thugs, saving the leader for last who he then interrogates. The thug tells Spidey where his boss, The Shocker, is, and Spider-Man takes off to battle Shocker. Defeating him, the Shocker mentions an airfield and on his way to the airfield, Spider-Man helps contain a bomb scare. When he finally reaches the airfield, Spider-Man sees a plane being taken off, but when he finds that the supposed pilot is unconscious, he places a tracer on an accompanying helicopter. Spider-Man frees the Pilot who manages to take control of the plane, stopping it from crashing, Spider-Man begins to chase down the helicopter to a train yard where he finds the Sandman. Fighting the Sandman and defeating him, Spidey then flees aboard a train, where he sees Beetle disapear, but not before he leaves a clue for Spidey to find. Following the clue to a Science and Industry ball, Spider-Man witnesses Hammerhead kidnapping Dr. Watts. Spider-Man fights Hammerhead, but by the time Spidey wins, he finds that Sandman has escaped with Dr. Watts in his stead. Spider-Man, out of leads, decides to investigate BioTech for clues, where he encounters the Lizard. After a brief battle, the Lizard morphs back into Dr. Curt Connors who explains to Spider-Man that the mastermind of the plot is Electro, and that he plans to steal a Bio-Nexus device and that Spider-Man should make his way to Dr. Watts lab. Spidey arrives at the lab and finds out about the Bio-Nexus power source, when suddenly, the Sandman appears and the two fight. Upon defeating Sandman, Spider-Man sees a news report about the Bio-Nexus power source; a sapphire on display in a local museum called Zeuss Tear. Spidey makes his way there, finding Dr. ![]() As Spidey and Electro fight, Electro manages to grab Dr. Watts and says he will give Spider-Man Dr. Watts if Spidey gives Electro the sapphire. Spider-Man throws the sapphire but misses in an attempt to grab it again, once he has Dr. Watts but fails and Electro grabs the sapphire. Using the gem to supercharge himself, Electro becomes Hyper-Electro and flys into a conductor to charge himself up.
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